retailvorti.blogg.se

Age of rebellion desperate allies
Age of rebellion desperate allies








age of rebellion desperate allies

The plotline of the original trilogy hinges on the idea that Luke is the last of the Jedi, so it really cheapens that if everyone gets to be a special Jedi. Historically, the problem with tabletop role-playing games set in the Star Wars universe was that everyone wants to be (a version of) Luke Skywalker. One of the challenges of working on the book is, I think, intrinsic to the Force and Destiny line itself. I'm very glad he did, because the end result is way better than the draft I turned in. I think my colleague Max, the lead developer on this one, added and rewrote several big sections. Of the three books I've worked on, this is the one that got most heavily edited. In essence, this was an exact parallel to my work on Desperate Allies, this time for the Guardian career in the Force and Destiny game.

age of rebellion desperate allies

My work for this one involved introductory material, more Backgrounds, Morality, and Motivations (pp.

age of rebellion desperate allies

more than once.) The truth was, of course, FFG is more clever than that, and the book is packed with rules crunch, too, but my favorite sections (not counting my own) are the bits that suggest ways to work humor into a campaign naturally. After all, my preferred style of play in tabletop RPGs is talky, with all the negotiation, investigation, and creative puzzle-solving as you can fit around a dinner table before one of my fellow PCs literally starts blows things up out of boredom. aside from me, I mean?" In a way, it was a perfect fit. My first reaction upon hearing that I'd been contracted to work on a book focusing on the Diplomat career was, "a sourcebook for the non-combat character class? Who'd even buy this?. to mention their Creeds" aloud has led to someone annoying the heck out of her GM by repeating a stupid mantra every time her character is about to make a fool of himself. I can only hope that my suggestion that the players "look for opportunities. And Motivations, including my Diplomat-specific "Creed" category, invite a player to consider what drives the character on a daily basis. Duties incentivize a character in the present, rewarding the team when a character fulfills his role. (I happen to a know a certain player who might not read any pages.) Still, I like to think that the concepts here have helped some players roleplay deeper, more interesting characters.īackgrounds, of course, are the seeds that push a player to consider her character's checkered past and how it motivates him in the present. Admittedly, even among the niche audience that buys the book, probably a lot of them will never read those 8 pages. For my part, I wrote a whole bunch of background material and character inspiration stuff-Diplomat Backgrounds, Duties, and Motivations (pp. My first writing credit for FFG is this book, a supplement for the Age of Rebellion line targeted at the Diplomat career. (Disclaimer: the thoughts and views expressed here are my own, and do not represent those of Fantasy Flight Games, Lucasfilm, or Disney.) Desperate Allies Working with them has been an absolute pleasure, so I figured I'd share some of the writing and development credits I've earned. Aside from my day job documenting the cutting-edge finance technology at Ripple, I've been fortunate enough to be contracted by Fantasy Flight Games as a contributor for several books in their Star Wars role-playing line.










Age of rebellion desperate allies